Aya Huma - Guardian of Lore

The Aya Huma is a creature from Ecuadorian folklore that makes its appearance in the Inti Raymi, an indigenous festival dating back to the Incas which celebrates the sun God Inti.

For Guardian of Lore, the Round 2 Games team brought to life one of the local folktales that document its appearance inside a level where the Aya Huma is the Boss. I was in charge of providing the concept design for this creature, as well as the 3D Textures for the In-game model.

3D Model by Marcelo Pepice
Animations by Daniel Reyes
https://www.artstation.com/emborajadito

Guardian of Lore is now available on Steam: https://store.steampowered.com/app/1211740/Guardian_of_Lore/

These images were the first ever produced for the design of the Aya Huma Boss. They are more goblin-like in appearance.

These images were the first ever produced for the design of the Aya Huma Boss. They are more goblin-like in appearance.

With feedback from the Round 2 Games Team, a more humanoid direction was taken, and the leftmost designs were chosen for polish.

With feedback from the Round 2 Games Team, a more humanoid direction was taken, and the leftmost designs were chosen for polish.

The Aya Huma has a lot of detail, so the underlaying silhouette was drawn first, to communicate the anatomy to the 3D modeler

The Aya Huma has a lot of detail, so the underlaying silhouette was drawn first, to communicate the anatomy to the 3D modeler

Finally, the model sheet was detailed, along with specific directions for where to put hair cards and how to model low poly details.

Finally, the model sheet was detailed, along with specific directions for where to put hair cards and how to model low poly details.

A single color map with transparency was used for the in-game model. Here can be seen some corruption spots that were added at this stage.

A single color map with transparency was used for the in-game model. Here can be seen some corruption spots that were added at this stage.