This environment was done as part of the first level for the unreleased title "Saviors of Lore" by Round 2 Games.
As environment artist for the project, I was in charge of designing and set dressing the level from Concept to Completion and implementation inside Unity.
The following is a vertical slice of what the level look could have been. It was heavily based on Lake Titicaca's Uros village, which consists of artificial straw islands floating on the water. However, it is being overwritten by marble structures inspired by grecorroman art.
I used Dusty Room´s "Flatkit: Toon Shading and Water" shaders from the Unity asset store: https://assetstore.unity.com/packages/vfx/shaders/flat-kit-toon-shading-and-water-143368
As well as PULSARBYTES "Stylized Astronaut" for level mockups.
https://assetstore.unity.com/packages/3d/characters/humanoids/sci-fi/stylized-astronaut-114298
The rendering was done in Unity 2021.2 with URP.
Dustyroom's Flatkit Shader allowed me to give a watercolor-esque shading to the scene while mantaining dynamic lighting.
This canoe was based from a real-life tourist canoe in Lake Titicaca
Variations with infected and non-infected houses.
The arch has inspiration from ruins found south of Lake Titicaca