Project Voodoo - Environment Designs

These are some Environment Concept Art pieces for a game project called Project Voodoo, by Actually A Game Company (yes, that is our real name). I worked remotely as an Environment Concept Artist for it.

The setting for this horror game mixes characteristics of the Louisiana Bayou and Ecuadorian mangroves, and I wanted to portray a mystical and abandoned feeling to it.

This image spawned the idea of a graveyard half drowned in the middle of a swamp

This image spawned the idea of a graveyard half drowned in the middle of a swamp

This is the process I followed for most of the pieces, with a Lighted Blender Layout overpainted and photobashed in Photoshop

This is the process I followed for most of the pieces, with a Lighted Blender Layout overpainted and photobashed in Photoshop

This is the process I followed for most of the pieces, with a Blender Layout overpainted and photobashed in Photoshop

This is the process I followed for most of the pieces, with a Blender Layout overpainted and photobashed in Photoshop

These were the first sketches done to convey the mood of the main environment of the game, which is  a cemetery partly submerged in a bog

These were the first sketches done to convey the mood of the main environment of the game, which is a cemetery partly submerged in a bog

This is a more detailed design chosen for the tombs, which are the main environment assets for the game.

This is a more detailed design chosen for the tombs, which are the main environment assets for the game.

Modularity was kept in mind, since the idea was to mix and match different designs of tomb parts to build the environment.

Modularity was kept in mind, since the idea was to mix and match different designs of tomb parts to build the environment.

Louisiana tombs always captured my attention, so they would make most of the environment assets in the game. These are some sketch options I designed.

Louisiana tombs always captured my attention, so they would make most of the environment assets in the game. These are some sketch options I designed.